SDF-based Dynamic Global Illumination
C++, DirectX 12. Real-time global illumination. No RTX card needed!
SDF-based Dynamic Global Illumination
See our GitHub Repo…
Signed Distance Field Global Illumination (SDFGI) is a solution to real-time diffuse global illumination for games, that doesn’t require the use of RTX hardware to be performant.
Over 4 weeks, in a team of 3, I developed a variant of Dynamic Diffuse Global Illumination (DDGI) that takes advantage of Signed Distance Fields.
This is a DirectX12 implementation built on top of a starter project provided my Microsoft, MiniEngine, as part of their DirectX Samples repo.
This post is licensed under CC BY 4.0 by the author.
