Mini-Minecraft
OpenGL, C++, Qt. Minecraft from scratch. Multi-threaded voxel rendering. Super Mario 64 integration!
Mini-Minecraft
A three week group project. This is Minecraft built from scratch using C++. I created a multi-threaded rendering backend using OpenGL, with draw call optimizations via grouping minecraft blocks into 128x128 mesh “chunks”.
I also intergrated Mario 64 using libraries based on the decompiled Super Mario 64 source code!
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libsm64 is a C library that can be integrated into a project that runs Mario’s physics, animations, collisions and input. In return it gives you the geometry data to render per frame.
We created custom procedural assets to create this Mushroom swamp!
This post is licensed under CC BY 4.0 by the author.


