About Me
I’m a software engineer with 3 years of experience as an animation TD in the visual effects + animation industry!
Currently, I’m in grad school at the University of Pennsylvania, where I’m in my dream master’s program: dual master’s degree in Computer Science and Computer Graphics, graduating in 2025.
I’ve been a student volunteer at the world’s largest computer graphics conference, SIGGRAPH, since 2019. I’m passionate about graphics and related industries: vfx, animation and video games.
Skills
- Languages: C++, C, Python 3, JavaScript, glsl
- APIs: Maya API 2.0, Qt / PyQt, OpenUSD, OpenGL 3.x
- DCC Software: Autodesk Maya, Unreal Engine, Houdini, ZBrush, Adobe Creative Suite
Work Experience
- Animal Logic, Technical Director - Aug 2020 to Mar 2022
- Pixel Zoo, Technical Director - Nov 2019 to Jul 2020, Apr 2022 - Aug 2022
Volunteer Experience
- GDC Conference 2024, Conference Associate
- SIGGRAPH 2024, Labs Committee
- SIGGRAPH 2023, Team Leader
- SIGGRAPH 2022, VR Theater Technical Lead
- SIGGRAPH Asia 2019, Student Volunteer