About Me

About Me

I have 5+ years of programming experience developing artist tools in the animation and VFX industry, along with real-time graphics and simulation projects during graduate school.

I’m passionate about understanding the full stack! I’ve written simulation & rendering C++ apps with low-level APIs such as Vulkan to writing artist-facing python tools in apps like Autodesk Maya.

I’ve also been volunteering at the world’s largest computer graphics conference, SIGGRAPH, since 2019.

Skills

  • Languages: C++, C, Python 3, JavaScript, glsl
  • APIs: Maya API 2.0, Qt / PyQt, Vulkan, Metal, DirectX 12
  • DCC Software: Autodesk Maya, Unreal Engine, Unity, Houdini

Education

  • University of Pennsylvania
    Master of Science in Engineering (MSE) — Computer Graphics & Game Technology (CGGT)
    Aug 2022 – Jul 2025

  • University of Pennsylvania
    Master of Computer & Information Technology (MCIT)
    Aug 2022 – Jul 2024

  • Queensland University of Technology (QUT)
    Bachelor of Fine Arts (BFA) — Animation
    2016 – 2019
    Lead Pipeline TD for final-year animated short films (Rivals and Profound)

Work Experience

  • Animal Logic, Technical Director - Aug 2020 to Mar 2022
  • Pixel Zoo, Technical Director - Nov 2019 to Jul 2020, Apr 2022 - Aug 2022

Volunteer Experience

  • SIGGRAPH 2025, Labs Committee
  • SIGGRAPH 2024, Labs Committee
  • GDC Conference 2024, Conference Associate
  • SIGGRAPH 2023, Team Leader
  • SIGGRAPH 2022, VR Theater Technical Lead
  • SIGGRAPH Asia 2019, Student Volunteer