About Me
I have 5+ years of programming experience developing artist tools in the animation and VFX industry, along with real-time graphics and simulation projects during graduate school.
I’m passionate about understanding the full stack! I’ve written simulation & rendering C++ apps with low-level APIs such as Vulkan to writing artist-facing python tools in apps like Autodesk Maya.
I’ve also been volunteering at the world’s largest computer graphics conference, SIGGRAPH, since 2019.
Skills
- Languages: C++, C, Python 3, JavaScript, glsl
- APIs: Maya API 2.0, Qt / PyQt, Vulkan, Metal, DirectX 12
- DCC Software: Autodesk Maya, Unreal Engine, Unity, Houdini
Education
University of Pennsylvania
Master of Science in Engineering (MSE) — Computer Graphics & Game Technology (CGGT)
Aug 2022 – Jul 2025University of Pennsylvania
Master of Computer & Information Technology (MCIT)
Aug 2022 – Jul 2024Queensland University of Technology (QUT)
Bachelor of Fine Arts (BFA) — Animation
2016 – 2019
Lead Pipeline TD for final-year animated short films (Rivals and Profound)
Work Experience
- Animal Logic, Technical Director - Aug 2020 to Mar 2022
- Pixel Zoo, Technical Director - Nov 2019 to Jul 2020, Apr 2022 - Aug 2022
Volunteer Experience
- SIGGRAPH 2025, Labs Committee
- SIGGRAPH 2024, Labs Committee
- GDC Conference 2024, Conference Associate
- SIGGRAPH 2023, Team Leader
- SIGGRAPH 2022, VR Theater Technical Lead
- SIGGRAPH Asia 2019, Student Volunteer